The Enigma of the Old Manor House — 20 of 28

Daniel M. Stelzer

Release 2

Volume II - The Ghost

Part Descriptions

Definition: a room is hauntable:

if it is the location of the wind chimes and the wind chimes are on a hanger, yes;

if it is the location of the canvas tarp and the canvas tarp is on a hanger, yes;

if it is the location of the intact china and the intact china is accessible, yes;

if it is the Entrance and the chandelier is unshrouded, yes;

if it is the Study and the pendulum is accessible, yes;

if it is the Library and the shelved books are accessible, yes;

if it is the Huge Room and the piano-keys are accessible, yes;

if it is the Kitchen and the cabinets are open, yes;

no.

Onetimesay is initially false. [This is a terribly inelegant way to do this, but I'm on a deadline]

To describe the haunting of (place - a room):

if the place is the location of the wind chimes and the wind chimes are on a hanger:

say "The sound of wind chimes echoes through the mansion.[p]";

if the place is the location of the canvas tarp and the canvas tarp is on a hanger:

say "You hear the sound of someone pulling and tearing at cloth.[p]";

if the place is the location of the intact china and the intact china is accessible:

say "You suddenly hear an odd rattling and clinking sound of china being shaken.[p]";

if the place is the Entrance and the chandelier is unshrouded:

say "You hear the sound of swaying metal and tinkling crystal.[p]";

if the place is the Study and the pendulum is accessible:

say "The ticking of a clock echoes through the mansion, sharp and quick.[p]";

if the place is the Library and the shelved books are accessible:

say "You hear a loud fluttering [i]thump[/i] as something falls from a shelf.[p]";

if the place is the Huge Room and the piano-keys are accessible:

say "The mansion is briefly filled with a harsh, discordant piano melody.[p]";

if the place is the Kitchen and the cabinets are open:

say "You hear the squeaking of rusty hinges from somewhere.[p]";

if the place is not hauntable and locatetask is complete and onetimesay is false:

say "You hear...nothing. The ghost must not be near any of your ghost detectors any more.";

now onetimesay is true.

The ghost is an undescribed person in the Kitchen. The ghost has an object called the last used door.

Definition: a door is player-leading if the other side of it from the location of the ghost is the location of the player and the player is accessible.

Definition: a door is ghost-viable if it is an internal-door and it is liminal to the location of the ghost and it is open and it is not jammed and it is not player-leading.

The ghost can be wild, wary, tame, or friendly (this is its ferocity). The ghost is wild.

Definition: a container is ghost-usable if it is open and it is in the location of the ghost and there is a portable thing in it and the player is not in it.

[Instead of doing anything when the noun is the ghost or the second noun is the ghost: say "You think the ghost is in here somewhere, but you certainly can't see it. You'll have to approach it a bit less directly, or maybe confine it more somehow."]

Instead of touching or kissing the friendly ghost: say "It feels like air. But also comfortable somehow."

Understand "pet [something]" as touching.

Understand "faint" or "swirl" or "gust" or "air" or "of air" as the ghost.

Understand "cat" or "kitten" or "form" or "cat-like" or "catlike" or "cat like" or "friend" as the ghost when the ghost is tame or the ghost is friendly.

The ghost can be noticed or unnoticed. The ghost is unnoticed.

After the ghost going through a door:

now the last used door of the ghost is the door gone through;

say run paragraph on;

stop the action.

Definition: a door is not-last-used if it is not the last used door of the ghost.