Sylladex — 1 of 5

Daniel Stelzer

Release 1

"Sylladex" by Daniel Stelzer

Release along with the source text, an interpreter, and a "StatCounter" website.

The story headline is "An Interactive Frustration".

Include Basic Screen Effects by Emily Short.

[The goal of this piece is to implement the Hashmap Sylladex mechanic, from the webcomic Homestuck by Andrew Hussie. Objects are picked up by typing their name alone, and put into one of ten slots based on a hash of that name. Actions are then performed by typing a verb alone (or a verb with one other object). The noun is filled in by hashing the whole command and taking the item at that slot in the sylladex. It's a ridiculous annoyance (a fact which was pointed out repeatedly in the comic), and not feasible for a full game, but it was fun to implement as an exercise. The puzzle here is to pick up the chest, unlock it, then get everything (including the puppet) into your inventory.]