Scroll Thief — 2 of 138

Daniel M. Stelzer

Release 2

Volume Minus One - Extensions and Use-Options

Use American dialect, scoring, and the serial comma.

Use MAX_STATIC_DATA of 360000.

Use MAX_SYMBOLS of 30000.

Use MAX_NUM_STATIC_STRINGS of 30000.

The story title is "Scroll Thief".

The story author is "Daniel M. Stelzer".

The story headline is "An Interactive Heist".

The story genre is "Fantasy".

The release number is 2.

The story creation year is 2014.

The story description is "A tribute and noncanonical sequel to the Enchanter Trilogy."

Release along with cover art ("Scroll Thief by Daniel M. Stelzer"), the source text, a solution, a "StatCounter" website, and the "Quixe" interpreter.

[Index map with EPS file.]

[Names to add to credits:

Names to add to game:

Erik Temple

Peter Piers

Qqwy

Brian Rushton

Vince Laviano

]

Include Article Bug Fix by Daniel Stelzer.

Include Basic Screen Effects by Emily Short.

Include Glulx Text Styles by Daniel Stelzer.

Include Default Styles by Daniel Stelzer.

Include Editable Stored Actions by Ron Newcomb.

Include Numbers by Krister Fundin.

Include Implicit Actions by Eric Eve.

Include NPC Implicit Actions by Eric Eve.

Include Distant Movement by Daniel Stelzer.

Include Extended Grammar by Aaron Reed.

Include Epistemology by Eric Eve. [Modified slightly]

Include Small Kindnesses by Aaron Reed.

Include Empty Transfer by Daniel Stelzer. [A modified version of Emily Short's extension]

Include Simple Followers by Daniel Stelzer. [A modified version of Emily Short's extension]

Include Remembering by Daniel Stelzer. [A modified version of Aaron Reed's extension]

Include Punctuation Removal by Emily Short.

Include Facing by Daniel Stelzer. [A modified version of Emily Short's extension]

Include Conversation Package by Eric Eve. [I originally used Threaded Conversation, but it was too complicated for my needs in this story.]

Include Reversed Persuasion Correction by Juhana Leinonen.

Include Possession and Ownership by Shadow Wolf.

Include Recorded Endings by Emily Short.

The File of Conclusions is called "thiefend". [This is the name of the recorded-endings file.]

Include Glulx Boxed Quotation by Eliuk Blau.

Include Pronoun Modifications by Daniel Stelzer. [!!!]

Include Automap by Daniel Stelzer. [A ripped-apart version of Mark Tilford's status-line automap extension.]

When play begins: reserve automap memory of 20 rows.

Include Achievements by Juhana Leinonen.

Include Throwing Between Rooms by Daniel Stelzer.

Include Text Capture by Eric Eve.

Include Scopability by Brady Garvin.

Include Numbered Disambiguation Choices by Aaron Reed.

Include Command Modification by Daniel Stelzer.

Include Command Preloading by Daniel Stelzer.

Include Compass Rose by Daniel Stelzer. [!!!]

Include Serial And Fix by Andrew Plotkin.

Include Basic Undo Control by Daniel Stelzer.

Include Scope Control by Ron Newcomb.

Include Disappearing Doors by Andrew Plotkin.

Include Disambiguation Control by Jon Ingold.

Include Inanimate Listeners by Emily Short.

Include Glulx Image Centering by Daniel Stelzer.

Include Verbal Conjugation by Daniel Stelzer.

Include Conversation Touchability Fix by Daniel Stelzer.

Include Modified Timekeeping by Daniel Stelzer.

[Include Property Checking by Emily Short.]

[Include Run-Time Problem Pause by Daniel Stelzer.]

Include Node Precondition by Daniel Stelzer.

Valency is a kind of value. The valencies are targeted, sometimes targeted, and untargeted.

Potency is a kind of value. The potencies are learnable, semilearnable and unlearnable. [Semilearnable spells can be learned with YONKed GNUSTO.]

A spell is a kind of value. Some spells are defined by the Table of Spells. [These lines have to be way up here to let the game compile, because I refer to "spells" in all sorts of places.]