Scroll Thief
— 1 of 138
Daniel M. Stelzer
Release 2
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"
Scroll Thief
" by "
Daniel M. Stelzer
"
Volume Minus One - Extensions and Use-Options
Volume Zero - New Stuff
Book M - Miscellaneous Fixes
Section A - Beta Comments
Section B - Pronoun Messages
Section C - Slight Changes to Extensions
Section D - Deciding What Must be Touched
Section E - Matching
Section F - Stupid Plural Behavior
Section G - First Time Only (in place of Section SR5/1/4 - Saying - Say one of in Standard Rules by Graham Nelson)
Section H - Modifications to Standard Actions
Section I - Routes
Section J - All of the Verbs
Section K - Exposing Untouchable Items
Section L - Emptiness
Section M - Modified Grammar (in place of Section - Extended Grammar for Throw in Extended Grammar by Aaron Reed)
Section N - Saved Command
Section O - Options
Book I - Infocom/Non-Standard Messages
Book T - Thinking
Book T2 - Timing
Chapter 1 - Variations on Waiting
Section A - For the Player
Book S - The Score System
Chapter 1 - Rankings
Chapter 2 - The Full Score
Chapter 3 - Notify Score Changes
Book N - Naming the Player
Book R - Ropes
Chapter 1 - Ropes
Section A - Definitions
Section B - Descriptions
Section C - Scope
Chapter 2 - Tying and Untying
Section A - Tying
Section B - Untying
Chapter 3 - Pulling
Chapter 4 - Movement
Book T3 - Translucency
Book L - Looking Between Rooms
Book F - Forcing a Command
Book S1 - Suggesting Commands
Book K - Doors
Book A - About and Credits
Book A - Achievements
Book S2 - Status Line
Book W - Walkthrough
Book S3 - Scope Hackery
Book T - Testing Action Success
Book U - Useless Actions
Book V - Verb Hinting
Book I - Introduction Page
Book D - Day and Night
Book H - Hard Mode
Book S - Properties of Objects
Book E - Explorability
Volume Zero Point Five - Magic
Book I - Vancian Magic
Chapter 1 - The Spells
Chapter 2 - Books and Scrolls
Section A - Scrolls
Section A1 - Copying Scrolls
Section B - Spellbooks
Section C - Memorizing Spells
Section D - Forgetting Spells
Section E - Listing Spells
Chapter 3 - Casting Spells
Section A - The Casting Action
Section B - Making Casting Easier
Section C - Hacky Disambiguation
Chapter 4 - Spell Durations
Chapter 5 - Effects of Spells
Section A - Enchanter
Section B - Sorcerer
Section C - Spellbreaker
Section D - Potions
Section E - Other
Section F - Strange Interactions
Volume One - The First Act
Book I - Starting Out, GNUSTO
Chapter 0 - The Player's Possessions
Section 1 - The Journal
Chapter 1 - The Introduction
Section A - The Introductory Text
Section B - The Entrance to the Library
Section C - The Tutorial
Chapter 2 - The Library Antechamber and the GNUSTO Scroll
Section A - The Mosaic Floor
Section B - The Display Case Puzzle
Section C - The Window and the Dome
Book II - The Basic Spells
Chapter 1 - The Collection
Chapter 2 - The Alarm
Chapter 3 - The Rezrov Scroll and the Pressure Plate
Book III - The Adventurer
Part 1 - The Scrying Room
Section A - Scrying
Section B - Modified Description Rules
Section C - The Scrying Room Itself
Part 2 - The "Adventure" Area
Part 3 - The Adventurer Himself/Herself
Chapter 1 - Special Effects of Spells
Section A - Obedient -> Suspicious
Chapter 3.2 - Unsuccessful Attempts
Chapter 3.3 - Successful Attempts
Section A - Conversational Shorthand
Chapter 3.4 - The Adventurer's Inventory
Book IV - The Library and Returns Room
Chapter 1 - The Returns Room
Chapter 2 - The Tiny Office
Section A - Saskia
Section B - The Kulcad Box
Chapter 3 - The Stacks
Section A - The First Room
Section B - Books and Shelves
Section C - Coordinates and Infinite Signage
Book V - Metamagic
Chapter 1 - The Clean Room
Section A - Special Action
Chapter 2 - The Ventilation System
Section A - Light Solution
Section B - Sound Solution
Chapter 3 - YONK GNUSTO GNUSTO YONK
Section A - The Enchanters Arrive
Section B - Demanding an Explanation
Section C - Giving an Explanation
Section D - Copying Yonk
Section E - Moving On
Volume Two - The Second Act
Book I - The Storage Area
Chapter 1 - The Piles of Junk
Book II - Expanding the Storage Area
Chapter 1 - Doors
Chapter 2 - Tunneling
Book II - The Caves, Continued
Chapter 1 - Top Level
Section A - Geography and Climbing
Section B - The Bird
Chapter 2 - The Misty Cavern
Section A - Geography
Section B - The Snake
Section B2 - Snake Conversation
Section C - Fissure Puzzle
Chapter 3 - Y2 Environs
Chapter 4 - The Chasm
Section A - Going Down
Section B - Going Up
Chapter 5 - The Ruined Hall
Chapter 6 - Conversing with the Adventurer
Section A - Blocking Conversation while Obedient
Section B - Generic Conversation
Section C - Plot-Relevant Conversation
Section D - Attempting to Help the Player
Book III - Returning to the Library
Part I - Ghosts
Chapter 1 - The Astronomer
Chapter 2 - The Archivist
Part II - The Last Lousy Point
Book IV - Continuing On
Volume 999 - Things that Must Go at the End
Book C - Checkpoints
Book D - Debugging Commands
Book Q - Other Misc Stuff