Scroll Thief — 67 of 138

Daniel M. Stelzer

Release 2

Section F - Strange Interactions

[Some things have to be at the end because Inform is picky about declaration order.]

The Secure Room is a dark room. "Everything about this room gives an impression of great strength. The walls are made of solid iron, welded and riveted ostentatiously at the edges. There is no obvious entrance or exit, but something about the floor gives it an ethereal quality, as though you could move through it easily." The strongbox is elementally linked to the Secure Room.

A shimmering figure is fixed in place in the Secure Room. The figure is insubstantial, magical, and lit. "In the center of the room is a vague figure of shimmering light." Understand "light" as the figure. The description of the figure is "It seems to resemble [if the first thing held by the strongbox is nothing]nothing in particular[else][a list of things in the strongbox], in a vague and blurry way[end if]."

First effect of casting blorb at when the location is the Secure Room (this is the can't blorb in the Secure Room rule): say "The walls seem to glow with power for a moment, but nothing else happens."

After casting blorple at the strongbox (this is the set Secure Room exit rule):

change the down exit of the Secure Room to the location of the strongbox;

say "Altered exit: down from the Secure Room is [the room down from the Secure Room], should be [the location of the strongbox].";

continue the action.

Every turn when a portable inanimate thing is in the Secure Room (this is the clean up secure room rule):

if the location is the Secure Room, say "[The list of portable inanimate things in the Secure Room] [seem] to swirl and diffuse into the room, joining the shimmering figure in the center.";

while the Secure Room holds a portable inanimate thing (called the item):

move the item to the strongbox;

award the "Secure Connection" achievement.