Scroll Thief — 135 of 138

Daniel M. Stelzer

Release 2

Book IV - Continuing On

The description of the featureless white cube is "It seems to be a plain and ordinary white cube, about two inches on a side. But you somehow get the feeling that this cube is not as it seems. There is some sort of magical resonance here."

The Balance Room is a lighted room. "You are suddenly in a strange room, a perfect cube of polished ceramic tile. The floor and two of the walls are deep black, so dark you can barely see a reflection, while the ceiling and opposite walls are such a bright white they seem to glow. In the center of each wall is a smaller square, a sort of window, but through them you can see nothing but grayish fog." The featureless white cube is elementally linked to the Balance Room. The printed name of the Balance Room is "Black and White Room".

When Act 2 ends:

say "...what is going on here? This doesn't look like any place you've seen before. And the cube...where has the cube gone? You need to tell the Enchanters about this...if you can find a way back...[p]";

say "[alert]*** END OF ACT II ***[/alert][p]";

wait for any key;

clear the screen;

say "This is the end of [i]The Scroll Thief[/i]. The adventures will continue in [i]Spirals[/i], the next part of the Mage Trilogy.";

mark checkpoint act three as passed;

record "The end of the first story" as an ending;

end the story finally.

Rule for amusing a victorious player:

say "Have you tried...[br]

...leaving the library before even opening the door?[br]

...taking pages from the calendar?[br]

...setting off the trap in the spell research area?[br]

...telling the adventurer to set off the trap?[br]

...setting off the trap from a distance?[br]

...removing the scroll from the trap without touching it?[br]

...using [i]yomin[/i] on the mind-controlled adventurer?[br]

...learning the passphrase to turn off the alarms?[br]

...defeating the alarm with brute force?[br]

...reading the librarian's mind repeatedly?[br]

...getting the tome out of the returns room?[br]

...shining a light through the vent in the Clean Room?[br]

...telling the Adventurer to hit the vents?[br]

...refusing to tell the Enchanters how you learned [i]yonk[/i]?[br]

...repeatedly?[br]

...summoning the Implementer or Implementers?[br]

...summoning the Unseen Terror or Jeearr?[br]

...getting on top of the dome of the antechamber?[br]

...waiting around in Y2?[br]

...untying the rope while the adventurer is in the chasm?[br]

...teleporting through the cracked mirror without using [i]izyuk[/i]?[br]

...examining all the junk in the storage area?[br]

...casting jindak repeatedly in the storage area?[br]

...solving the puzzle box?"