Scroll Thief — 87 of 138

Daniel M. Stelzer

Release 2

Chapter 1 - Special Effects of Spells

Effect of casting nitfol at the adventurer: say "You complete the spell. [The Adventurer] isn't a beast precisely, much as [she] may resemble one. But [he]'s probably a bit more intelligible now."

Effect of casting serage at the neutral adventurer: [The adventurer is only neutral when the player hasn't summoned them yet.]

say "[The Adventurer]'s eyes unfocus for a moment, and [she] smiles vaguely, but nothing else seems to happen. Perhaps the target of the spell needs to be able to see you as well."

Effect of casting serage at the scared adventurer:

say "As you complete the spell, [the Adventurer]'s eyes unfocus for a moment. [She] seems much more willing to listen to you.";

now the adventurer is obedient;

award points for "using mind control";

mark checkpoint adventurer as passed.

Effect of casting serage at the adventurer:

say "The spell has no effect. That's odd...the casting felt right, and it worked the first time."

Effect of casting vaxum at the suspicious adventurer:

say "[The Adventurer]'s eyes unfocus, and [she] smiles at you with an air of good will. You seem to have erased the last traces of the [i]serage[/i] spell.";

award points for "making a new friend";

now the node of the adventurer is the null-node;

now the adventurer is friendly.

Inverse effect of casting vaxum at the friendly adventurer:

if the location is the chasm and the player is securely anchored:

say "[The Adventurer] shouts something indistinct. You hear a strange scratching sound from above, and before you know what is happening, the rope ceases to support you...";

let the anchor be a random other nonrope thing that is tied to the player;

let the coil be a random rope that is tied to the anchor;

now the anchor is not tied to the coil;

try looking;

rule succeeds;

otherwise if the player can touch the Adventurer:

say "[The Adventurer] screams in rage as the spell completes, and rushes toward you in a mad frenzy. Before you can move [he] has slammed into you, and the back of your head collides painfully against the wall. You feel a second hit, then a third, then everything goes black...";

award the "Turned Against Their Masters" achievement;

record "Made the Adventurer hostile again" as an ending;

end the story saying "You have died";

rule succeeds;

otherwise:

say "[The Adventurer] screams in mad rage as the spell takes hold of [him], charging forward in a mad frenzy. But [he] has no way to reach you, and after a few seconds the effects seem to wear off. [She] shakes [her] head in confusion and calls out. '[Player's forename]?'".

Effect of casting vaxum at the friendly adventurer:

say "[The Adventurer] smiles and waves."

Effect of casting zifmia at the adventurer:

say "All at once, the bedraggled [Adventurer] appears before you, brightly glowing lamp in hand. [Her] jaw has dropped and [her] eyes are bulging. [Her] eyes dart this way and that, as if looking for a way to escape.";

move the adventurer to the location;

now the adventurer is scared.

Effect of casting zifmia at the adventurer when the adventurer is not neutral:

if the location of the adventurer is the location:

say "The adventurer vanishes and reappears a few feet closer to you.";

otherwise:

say "The adventurer materializes before you, looking slightly disoriented.";

move the adventurer to the location.

First effect of casting yomin at the neutral adventurer:

say "[The adventurer] seems to be thinking about [one of]mapping a difficult maze[or]getting another light source[or]finding [her] way back to the cave entrance[purely at random]."

First effect of casting yomin at the scared adventurer:

say "You sense confusion and fear."

The adventurer's last command is initially "adventurer, obey [player's forename]".

First effect of casting yomin at the obedient adventurer:

say "The predominant thought is the phrase '[i][adventurer's last command in upper case][/i]'.[p]"

First effect of casting yomin at the suspicious adventurer:

say "You feel a whirl of anger and suspicion."

First effect of casting yomin at the friendly adventurer:

say "You sense a whirl of happiness and pleasure at your presence. [regarding the Adventurer][He] seems to consider you to be [her] best friend, and is delighted that you are here with [him]."