Scroll Thief — 102 of 138

Daniel M. Stelzer

Release 2

Chapter 2 - The Ventilation System

The Disused Closet is northeast of the Antechamber. "Dust, cobwebs, and not much else. Markings on the floor show that this room once contained some large boxes or trunks, but right now it is empty."

The Disused Closet is in the Library. It is dark.

Some cobwebs are insubstantial scenery in the Disused Closet. The description of the cobwebs is "Delicate and ephemeral in the air, yet somehow almost impossible to remove from your skin."

Some markings in the dust are insubstantial scenery in the Disused Closet. The description of the markings is "Several large squares and a smaller circle are dust-free. Large objects of some sort must have been stored here until fairly recently."

Instead of searching the markings: try examining the markings.

Some large squares are insubstantial scenery in the disused closet. Understand "several" or "square" as the squares. The description of the squares is "Each is about three feet on a side, and there is almost no dust in the impressions. It looks like several boxes or crates of some sort were moved within the last few weeks, then dragged toward the southeast wall."

A smaller circle is insubstantial scenery in the disused closet. Understand "small" as the circle. The description of the circle is "There's more dust within the circle than within the squares. Whatever made this mark has been gone for some time."

Understand "write in/on/-- [the markings]" as rubbing. Understand "erase [the markings]" as rubbing.

Instead of rubbing the markings: say "That would just stir the dust around to no real effect."

Effect of casting lesoch at the Disused Closet when the markings are on-stage:

say "The sudden wind whips through the room, raising a small tornado of dust and cobwebs around you. You close your eyes against the stinging particles and wait for it to subside.[p]The room seems significantly cleaner now.";

now the description of the Disused Closet is "A barren storage room, now pleasantly free of dust and cobwebs but still just as empty.";

remove the cobwebs from play;

remove the markings from play;

remove the large squares from play;

remove the smaller circle from play.

The small vent is a container. It is fixed in place, openable, closed, and locked. Understand "metal" or "grate" or "grating" or "glowing" as the small vent. The vent can be solved or unsolved. The vent is unsolved.

The description of the vent is "A small square of grating, which covers the opening of some sort of air duct[if the vent is noticable]. A faint light shines through it[end if]."

Instead of pushing or pulling or turning or attacking or taking the small vent:

if the vent is open, try closing the vent;

otherwise try opening the vent.

Instead of an actor inserting something into the small vent: if the player can see the actor, say "[Regarding the noun][They] [don't] quite fit."; take full time.