Scroll Thief — 111 of 138

Daniel M. Stelzer

Release 2

Book I - The Storage Area

The Storage Area is a room in the Library. "This must be one of the old storage rooms where miscellaneous physical objects in the Library's collection are kept. They may once have been neatly catalogued and organized, but the shelves supporting them seem to have given up their struggle against gravity."

A wooden door is a door. It is southeast from the Antechamber and northwest from the Storage Area. It is closed, openable, locked, and lockable. It is scenery.

Effect of casting vezza at the Storage Area: say "The piles look very different, as though someone has searched through them and possible added or removed some objects[--]but amid all the mess it is impossible to tell what precisely has changed."

Empowered effect of casting vezza at the Storage Area: say "Someone is searching frantically through the piles, looking for something[--]but what?"

Inverse effect of casting vezza at the Storage Area: say "A librarian walks in, sighs at the clutter, and tosses a sphere and a cylinder onto the table. 'I'll sort this out later...'"

[Shelving intentionally unimplemented--the 'you can't see any such thing' should be part of the joke.]

Storage-puzzle is a puzzling scene with puzzle description "opening the wooden door to the southeast of the Antechamber". Storage-puzzle begins when the Returns Room is visited and the Main Stacks are visited and the Scrying Room is visited and the Spell Research Room is visited and the Disused Closet is visited and the Basic Spell Collection is visited. Storage-puzzle ends when the wooden door is open or (the wooden door is unlocked and the iron key is not in the strongbox) or the iron key is held by a person.

When storage-puzzle ends: now the wooden door is solved.

The lock is part of the wooden door. The description of the lock is "[if the wooden door is unsolved]You can't see anything through the keyhole[--]the key is in the way[otherwise]Through the keyhole you can barely make out the piles of junk in the storage area[end if].". Understand "keyhole" or "key hole" as the lock. Understand "key" as the lock when the wooden door is unsolved. Instead of searching the lock: try examining the lock.

Instead of pushing the lock when the wooden door is unsolved: say "You have nothing sufficiently thin with which to push the key out."

Instead of inserting something into the lock when the wooden door is unsolved: say "[The noun] cannot fit through the keyhole[if the noun is the quill][--]the nib is just barely too wide[end if]."

Instead of inserting something into the lock when the wooden door is solved: try unlocking the wooden door with the noun.

Understand "push [the lock] with [something preferably held]" as inserting it into (with nouns reversed).

Instead of casting blorb at the lock, say "The [i]blorb[/i] spell might be able to push the key out, but from this side you can't see the key itself clearly enough."

A rusty iron key is a passkey in the Storage Area. "A rusty iron key seems to have been left partially in the keyhole, jamming the lock."

The iron key unlocks the wooden door. The iron key is ropable. The description of the iron key is "The key doesn't seem to have been removed from the lock in years, judging from the rust."

Should the game choose when comparing the iron key against the lock: it is a good choice. [Don't disambiguate on BLORB KEY]

[Definition: the wooden door is unsolved rather than solved if the rusty iron key is in the storage area[1] and the rusty iron key is not handled. [Unhandled checks whether the player has taken it, location checks whether someone else has.]]

The wooden door can be solved or unsolved. The wooden door is unsolved. [Cleaner to track it as a variable.]

Effect of casting rezrov at the unsolved locked wooden door when the iron key has not been in the strongbox:

say "The door shudders, and there is a clicking sound from the lock, but nothing else happens. Looking closely at it, you see that the key has been left partway in the lock, preventing it from turning."

Empowered effect of casting rezrov at the unsolved locked wooden door when the iron key has not been in the strongbox:

say "The door shudders, and a sound of twisting metal emanates from the lock. The key has been left partway in, and the mechanism can't turn properly until it is removed."

Inverse effect of casting rezrov at the unsolved locked wooden door when the iron key has not been in the strongbox:

say "You can hear the mechanism turning slightly, but the key stays in place. Shame."

Effect of casting rezrov at the unsolved wooden door when the iron key is in the strongbox:

say "The lock turns, but the door doesn't open[--]the magical strongbox on the other side has fallen right in front of the threshold, and its weight is holding the door shut.";

now the wooden door is unlocked. [Hahaha :P ]

Instead of an actor opening the unsolved wooden door when the iron key is in the strongbox:

if the player can see the actor, say "[The actor] [push] as hard as [they] can against the door, but your magical strongbox is holding it shut.";

take full time.

After casting blorb at the iron key when the iron key was unhandled and the wooden door is unsolved and the location is not the Storage Area:

say "You peer through [the random scrying device which shows the iron key]. Just your luck[--]it seems to have fallen right in front of the door.";

continue the action.

The dented table is an enterable supporter in the Storage Area. "Sitting in the middle of the floor is an old wooden table with many dents in it." Understand "old" or "wooden" or "dent" or "dents" as the table. It is fixed in place. The description of the table is "Someone must have dropped a heavy object[--]or many heavy objects[--]on this table at some point."

Instead of searching the dented table when the noun is empty: say "There's nothing on the table at the moment; it's all spilled off onto the floor."

A small black sphere is a palantir on the dented table. The black sphere is mystically linked to the small transparent sphere.

A battered scroll tube is a closed openable container on the dented table. The description of the scroll tube is "A battered tube of leather designed to hold scrolls." Understand "leather" or "of leather" as the scroll tube.

Instead of inserting something into the scroll tube when the noun is not a spell scroll:

say "It's only designed to hold scrolls."

Instead of casting gnusto at a spell scroll when the second noun is in the scroll tube, say "[The second noun] [are] rolled up too tightly inside the scroll tube, you can't make out the writing."

A gilded scroll is a spell scroll in the scroll tube with inscribed spell izyuk.

Note

[1]. A better check would be 'if the location of the key is the storage area', because that would also include being inside a container inside the storage area. Because of this, David Welbourn discovered that casting blorb through the palantir would pull the key out of the lock. I left the solution in because I couldn't think of any logical reason why it wouldn't work.