Scroll Thief — 89 of 138

Daniel M. Stelzer

Release 2

Chapter 3.2 - Unsuccessful Attempts

The adventurer success flag is initially false. [This keeps the unsuccessful attempt rules from running when another rule already printed a response.]

First persuasion for asking the adventurer to try doing something: now the adventurer success flag is false; make no decision.

First unsuccessful attempt by the adventurer doing something when the adventurer success flag is true: rule succeeds.

To record the/-- adventurer's attempt as successful: now the adventurer success flag is true.

Table of Adventurer's Retorts

causeresponse
can't take other people rule"'I don't think [the second noun] would appreciate that.'"
can't take component parts rule"[The adventurer] shakes [their] head. 'I don't want to rip [the noun] out.'"
can't take people's possessions rule"[The adventurer] looks disapproving. 'Whatever you may think, I am [i]not[/i] a thief.'"
can't take what you're inside rule"'Notice where I am at the moment.'"
can't take what's already taken rule"[already done]"
can't take scenery rule"[The adventurer] examines [the noun] for a moment, then turns back to you. 'I don't think I'm strong enough to move it.'"
can't take what's fixed in place rule"[The adventurer] examines [the noun] for a moment, then turns back to you. 'I don't think I'm strong enough to move it.'"
can't insert into closed containers rule"[physical impossibility]"
can't go that way rule"[The adventurer] looks at you dubiously, [if the noun is up or the noun is down]then looks [noun]. 'I don't see an easy way to do that.'[else]but goes over and pushes on the wall. It refuses to give.[end if]"
NPCs can't go to impassible rooms rule"'I don't think I can go that way any more.'"
can't go through closed doors rule"[The adventurer] pounds on the door, but it refuses to open."
can't enter closed containers rule"[physical impossibility]"
can't exit closed containers rule"[physical impossibility]"
can't drop yourself rule"'We're inseparable, myself and me.'"
can't drop what's already dropped rule"[already done]"
can't drop what's not held rule"'I would need [the noun] first.'"
can't put something on itself rule"[physical impossibility]"
[can't put onto something being carried rule"'I'd like to, but I'm afraid it would fall off.'"]
can't put onto what's not a supporter rule"'I don't think [the second noun] would support it.'"
can't wear what's not clothing rule"[The adventurer] looks at you curiously. 'Is this some sort of magician's fashion?'"
can't wear what's already worn rule"[already done]"
can't eat unless edible rule"'I'm not sure [the noun] would agree with me.'"
can't take off what's not worn rule"[already done]"
can't close what's already closed rule"[already done]"
can't open what's already open rule"[already done]"
can't switch off what's already off rule"[already done]"
can't switch on what's already on rule"[already done]"
can't unlock what's already unlocked rule"[already done]"
can't lock what's already locked rule"[already done]"
block thinking rule"[The adventurer] looks slightly offended. 'I'm not a spellflinger like you, so you will need to actually explain what you want.'"
block kissing rule"For some reason [the adventurer] bursts out laughing."
following people already followed rule"'I will follow.'"

To say already done:

say "'[one of]Isn't that a bit redundant?[/br][or]Already done.[/br][or]Hasn't that already been done?[/br][or]We've already done that.[/br][at random]'".

To say physical impossibility:

say "'[one of]I don't see any way to do that.[/br][or]Is there a way to do that?[/br][or]You're the magic-user. Is there something I'm missing?[/br][or]Sorry, I don't see how to do that without magic.[/br][or]Do you have a spell that can help with this? I don't see a way.[/br][at random]'".

Unsuccessful attempt by the obedient adventurer doing something:

if the adventurer success flag is true, rule succeeds;

let the failure be the current action;

change the actor part of the failure to the player;

say "You feel a slight mental nudge from your [i]serage[/i] spell, indicating that [the Adventurer] attempted to [failure fully conjugated in the infinitive with reflexive for the Adventurer] but was somehow unable to."

To say (idea - a stored action) fully conjugated in the (selection - narrative viewpoint) with reflexive for (subject - a person):

let the result be the idea fully conjugated in the selection;

replace the word "yourself" in the result with "you";

replace the word "[the subject]" in the result with "[regarding the subject][themselves]";

say the result.

Unsuccessful attempt by the suspicious adventurer doing something:

do nothing.

Unsuccessful attempt by the adventurer doing something:

if the player cannot see the adventurer, rule succeeds;

repeat through the Table of Adventurer's Retorts:

if the reason the action failed is the cause entry:

now the prior named object is the Adventurer;

say "[response entry][paragraph break]";

rule succeeds;

say "[The Adventurer] looks at you, puzzled. 'I don't see how I would do that.'"