Scroll Thief — 90 of 138

Daniel M. Stelzer

Release 2

Chapter 3.3 - Successful Attempts

The new inventory rule is listed instead of the report other people taking inventory rule in the report taking inventory rules.

This is the new inventory rule:

if the player is the person asked, make no decision;

say "[The person asked] looks through [their] possessions. 'I have [a list of things carried by the person asked][if the person asked is wearing something], and I'm wearing [a list of things worn by the person asked][end if].'"

The block giving rule is not listed in any rulebook.

The node giving rule does nothing when giving something to the obedient Adventurer.

The nodal give response rule does nothing when giving something to the obedient Adventurer.

The open node response rule does nothing when giving something to the obedient Adventurer.

The giving needs an interlocutor rule does nothing when giving something to the obedient Adventurer.

After giving something to the Adventurer:

say "[regarding the Adventurer][She] [if the Adventurer is obedient]takes [the noun] automatically[else]thanks you politely[end if].".

Report the Adventurer giving something to the player:

say "[The Adventurer] looks at [the noun] once, then hands it to you."

Carry out an actor giving something to someone (this is the reinstated giving rule):

abide by the standard giving rule.

After the Adventurer going when the Adventurer encloses the lantern:

if the location of the Adventurer is not light-filled:

if the location of the Adventurer is the location, say "You hear a soft clicking sound, and the warm glow of a carbide lamp fills the room.";

try the adventurer switching on the lantern;

make no decision.

Before the Adventurer going when the room gone to is the location and the location is darkness-filled and the lantern is switched on and the Adventurer encloses the lantern, say "A moment later [the Adventurer] enters, [his] lantern illuminating the room."

After the Adventurer going when the player can see the Adventurer and the player could not see the Adventurer:

say "[The Adventurer] returns to [the location of the Adventurer]."

Instead of the obedient Adventurer attacking the player:

say "[The Adventurer] obeys your command precisely. [She] steps forward and, before you can move, slams your head back against the wall. Unconsciousness is immediate. Death follows soon after.";

award the "Turned Against Their Masters" achievement;

record "Ordering your own death" as an ending;

end the story saying "You have died".