Scroll Thief — 92 of 138

Daniel M. Stelzer

Release 2

Chapter 3.4 - The Adventurer's Inventory

A climbing harness is part of the Adventurer. [This prevents it from being taken off.] The description of the harness is "A strange set of reinforced rings attached to [regarding the Adventurer][her] clothing." Understand "padded" or "clothing" or "straps" or "rings" as the climbing harness. The Adventurer owns the harness.

The adventurer carries a ropable device called a carbide lantern. Understand "brass" or "lamp" as the lantern. The carbide lantern is switched on and lit. The Adventurer owns the lantern.

The description of the lantern is "A small brass lantern, with two compartments connected by a small valve. You learned about these in a history class: the top chamber contains water, and the bottom one calcium carbide. When the valve is open, they react and produce a bright flame."

The small valve is part of the lantern. The description is "A simple valve[--]flip it one way to open, flip it the other to close. That's about all there is to it." Instead of an actor switching on or switching off the valve: now the noun is the lantern; continue the action.

Carry out an actor switching on the carbide lantern: now the lantern is lit.

Report an actor switching on the carbide lantern: say "[if the actor is not the player][The actor] turns a valve on the lantern, and a[otherwise]A[end if] bright flame springs up."

Carry out an actor switching off the carbide lantern: now the lantern is unlit.

Report an actor switching off the carbide lantern: say "[if the actor is not the player][The actor] turns a valve on the lantern, and t[otherwise]T[end if]he flame goes out."

The adventurer carries a knife. It is ropable. The Adventurer owns it. The description of the knife is "A plain single-edged knife." Understand "plain" or "edged" or "single edged" or "single-edged" as the knife.

Use automap manual exploration.

The adventurer carries a map. The description of the map is "It looks like a mess of meaningless lines and arrows. Presumably [the Adventurer] understands it better."

Instead of the Adventurer showing the map to the player:

try the Adventurer examining the map.

Understand "explain [the map]" as examining when the player can see the map.

The Adventurer owns the map.

To say show map:

say "[The Adventurer] [one of]flips through a few pages[or]smooths out the top page of the map[or]turns to the back page of the map[as decreasingly likely outcomes]. 'This is the area around us.' [She] points to a small rectangle near the middle. 'And this is where we are now.'";

display the automap.

Report the Adventurer examining the map when the Adventurer is not obedient (this is the map showing rule):

say "[show map]".

The update automap rule is not listed in any rulebook.

This is the new update automap rule:

if the Adventurer is obedient, make no decision;

if the Adventurer is off-stage, make no decision;

let the place be the location of the adventurer;

update the map with the place;

explore the place;

if the place is not currently_mapped and the player can see the Adventurer and a random chance of 1 in 3 succeeds:

say "[The Adventurer] [one of] looks around and makes some notes on [her] map[or]scribbles furiously on the map[or]looks at the map, then erases a line and draws it in a different place[as decreasingly likely outcomes].".

After the Adventurer going when the Adventurer is not obedient:

follow the new update automap rule;

continue the action.

Every turn: [To deal with magical movement via ZIFMIA and BLORPLE, which doesn't provoke a going action]

follow the new update automap rule.