Scroll Thief — 123 of 138

Daniel M. Stelzer

Release 2

Chapter 4 - The Chasm

The Chasm is a cave in Colossal Cave. The description of the Chasm is "[if the current viewpoint is the inset mirror]You can see the opposite wall of the Chasm, and not much else[else if the current viewpoint is securely anchored or the current viewpoint is enclosed by a securely anchored person]You are hanging precariously from a rope anchored many yards above you. Your light does not reach the ceiling nor the floor, but in the opposite wall you can see a strange mirror ingeniously set into the living stone of the wall[else if the player is flying]You are floating in midair in the middle of a deep chasm, too tall and deep for your light to illuminate[otherwise]You are hurtling downward at a tremendous speed, the wind whipping around you[end if]."

It is below the Overlook.

Instead of an actor going inside from the Overlook: try the actor going down. [It's only fair to allow IN here.]

Instead of an actor throwing something at inside when the location of the actor is the Overlook: try the actor throwing the noun at down.

Effect of casting vezza at the Chasm: say "There is a whirl of downward motion, and then nothing."

Inverse effect of casting vezza at the Chasm: say "The mirror set into the wall shines for a moment, then goes dark."

Rule for distantly describing the Chasm: say "The pit is deeper than your light can shine."

The Chasm can be scary or less-scary. The Chasm is scary. [The player doesn't know it's safe until the Adventurer explores.]

The scenery-chasm is privately-named scenery in the Overlook. Understand "chasm" as the scenery-chasm. The printed name of the scenery-chasm is "chasm". Instead of an actor examining or searching the scenery-chasm: try the actor facing down.